Land
Warfare Equipment |
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Note:
Most of the text on this page is taken from
navyseals.com |
SEALs
operate in all climates and all terrains. Each Team
specializes in a particular region of the world
- their "AO," or Area of Operations. Special tactics,
techniques and gear have been developed over the
years to enable the SEALs to excel in any environment
- jungle, arctic, woodland or desert. Here we will
outline all the unclassified equipment load outs
for the teams in the various locations these items
are needed.
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Desert
Operations |
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Desert
Operations
The
purview of SEAL Teams THREE (Centcom) and EIGHT
(Mediterranean and Africa). The SEALs proved themselves
in this climate during the Gulf War an in Somalia.
Overcoming the heat and arid climate poses special
challenges. Mobility is a key factor, and Special
Warfare relies on the Desert Humvee and the Desert
Patrol Vehicle to move over long distances in the
desert. Camouflage is also a challenge, as the desert
provides little cover and concealment. Camouflage
Netting is a must, as well as observation posts
and a strong communications plan. Desert ops require
stamina and a good working knowledge of the principles
of hydration and survival in a temperate environment.
Additionally, many team members attend basic and
advanced language courses in Farsi and Arabic. This
gives them the ability to converse at a base-line
level to natives, which comes in handy if on a Foreign
Internal Defense Mission. Often the forward deployed
element will be assigned to a Naval Special Warfare
Task Unit, which is comprised of members from the
SEAL Team and the Naval Special Warfare Detachment
nearest the deployment (Det Baharain for example).
The NSWTU can be on land, or as in the case of the
87/88 operations in the Persian Gulf from a barge,
surface vessel or submarine. The platoons utilizing
the desert equipment such as the Humvee and Desert
Patrol Vehicle will normally operate from a land
based NSWTU due to the logistical complexity of
coordinating an airdrop of this equipment
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Desert
HUMVEE |
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The
familiar HumVee outfitted for the desert terrain.
This vehicle is a workhorse and is utilized more often
by the SEALs Special Forces counterparts, but it's
seeing some acceptance by SEALs due to its versatility
and durability. This vehicle is good for troop movement
in a low-threat environment. |
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Desert
Patrol Vehicle (DPV) or Fast attack Vehicle (FAV) |
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Formerly
called the Fast Attack Vehicle; the DPV was reoriented
to its less threatening role, due to the vulnerability
of the men while in the DPV. The vehicle has no armament
whatsoever to stop a bullet. It is terrific for long-range
reconnaissance and for strike warfare (downed pilot
rescues). The DPV is very fast and agile and can traverse
just about any terrain features it comes across. It
is basically a lightweight, highly armed, highly maneuverable
dune buggy for the modern era rat patrol. The DPV
saw extensive action in the Gulf War, and operators
from SEAL Team THREE were the first to enter Kuwait
City after it's liberation, driving DPV's of course.
Coverage of this event by CNN earned the DPV's prominence
in Desert Warfare history! |
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Desert Operations Load Out |
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The
SEAL operators adapt to the cruel environment of
the world's deserts by outfitting themselves with
long range M-14's, desert camouflage fatigues, dust
goggles, sat-com radios, gps, night vision devices,
camelback hydration systems (see the Commissary
for more information) and a host of other specialty
gear. |
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| Arctic
Operations Equipment |
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Arctic
Warfare
SEAL Team TWO is responsible for Eastern Europe
and the old Soviet Union. SEAL Team FIVE on the
West Coast is responsible for the Northern Pacific
regions - like North Korea and China. Both teams
require a high degree of winter warfare training
and are quite adept at operating in this forbidding
environment.
Cold
Weather and Arctic Operations can be some of the
most demanding operations that the SEAL Teams tackle.
Imagine locking out of a submarine with zodiacs
in your dry suits under the arctic sea, transiting
35 miles in the bitter cold, going over the beach
and changing to land gear, then patrolling inland
on cross country skis to your objective. Travel
is conducted at night, laying-up during the day
in carefully concealed snow caves. After hitting
the objective you must traverse a mountain range
to rendezvous with your extraction platform twenty
kliks away. That sounds easy right? Well, throw
in a blizzard or two, an enemy very interested in
your presence and vertical cliffs, and you have
quite a challenge on your hands. Fortunately, SEALs
assigned to operate in the more forbidding environments
of the world train rigorously to adapt to and operate
effectively in these environments. Training takes
place in Alaska, Montana, Norway, Korea, Canada,
Britain and other cold spots around the world. A
Mountain & Arctic Warfare Platoon workup will
include several months of specialized preparation
including cold weather amphibious operations, ski
patrols lasting several days, winter survival and
avalanche training.
Cold
weather equipment must be versatile and durable
to withstand the cruel effects of the Arctic elements.
The Winter Warfare SEAL Operator carries a first
line, second line and third line of gear, as with
other more temperate operations (see load out for
more detail). The SEAL Operator must strive to produce
heat from exertion in a sub-zero environment, and
to prevent heat loss from radiation, conduction,
convection evaporation and expiration. The clothing
worn, and the way it is worn, is instrumental to
survival. Three principals are key to the clothing
design: insulation, layering and ventilation. The
layering is important because due to the heat created
by exertion, the operator must remove clothing while
patrolling, but he must re-layer when idle to prevent
hypothermia from setting in. Ventilation helps by
preventing perspiration from dampening the operators
clothing.
Arctic Warfare Load Out
The
SEAL Winter Warfare Operator's load-out includes
the clothes he wears and his three lines of gear,
plus any additional mission specific
gear divided among the squad or carried in a tow
sled. The First Line gear includes: survival gear,
including signaling device, emergency rations, spare
parts, E & E kit, map & compass, flashlight
and the side arm. Second Line gear includes equipment
carried on the operator's web gear, including primary
weapon and ammo, short-term supplies (should the
rucksack be ditched), grenades, water, med kit,
smokes, flares, carabineers and other miscellaneous
gear. Finally, the operator's Third Line of gear
includes that equipment stored in the rucksack,
including sleeping bag, ground pad, tent, food for
the duration of the operation, gas stove & utensils,
dry socks, clothing layers and a water container.
Mountaineering gear will also be divided among the
squad and carried with the third line, and each
member will carry his personal ice ax and snowshoes
attached to his rucksack.
Extreme
Cold Water Diving
As you can
imagine, diving in arctic regions is not particularly
cozy and requires the right gear and a strong stamina.
Dry suits are a must, and special adaptations of
the dragger LarV allow divers to breathe underwater
for suitable durations (the duration time of the
dragger canister is dramatically reduced the colder
the water temperature gets). The Mark 6 mixed gas
rig is effective for SDV missions. Experimentation
has been done with warm water circulation systems
for cold-water wet suits, but an acceptable version
has yet to be made. A good deal of research has
been conducted on the effects of nutrition and certain
dietary plans to enhance an operator's performance
while operating in the cold-water environments.
We will strive to bring you the latest and most
interesting information regarding cold-water operation
in this section.
Kayak
A
unique form of insertion used for cold weather amphibious
operations (especially by SEAL Team Two) is the
kayak. This vessel is extremely covert, but not
particularly useful in heavy surf. SEALs can transit
long distances in a kayak and insert from this platform
for dive operations or go over the beach and cache
the boats for a land operation. The kayak is versatile
and not easily detected, but leaves the operators
exposed to the elements and enemy fire with only
their personal armament to rely upon.
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| Jungle
(Woodland) Operations |
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Jungle (Woodland) Warfare
SEAL Team FOUR on the East Coast has the South and
Central America AO - full of jungle and mountainous
woodland terrain. Team ONE's AO is the Southern
Pacific region - including most of Asia (minus China,
North Korea and Japan).
SEAL
operations in temperate regions require SEALs to
operate in both wooded, semi-dense terrain and the
extremely dense terrain found in the world's jungles.
The equipment, tactics and Standard Operating Procedures
(SOP's) are similar for both woodland and jungle
missions. Most missions are conducted at the squad
level and include a foot patrol of either long or
moderate distances. Upon insertion, the squad will
move out slowly in patrol formation. The Point Man
leads the patrol, followed by the Patrol Leader.
The radioman is close to the PL, providing instant
communications with HQ or fire support when required.
Following the Radioman is the first M-60 Gunner.
His job is to lay a base of fire if the squad gets
hit. This base of fire will keep the bad guy's heads
down while the PL maneuvers the squad to flank the
enemy or get out of dodge. The Corpsman (medic),
who doubles as a Grenadier, comes next, followed
by the second M-60 gunner. The Assistant Patrol
Leader, who is usually the Platoon Chief or LPO,
follows the second 60 gunner. The APL is responsible
for his fire team, and for leading the patrol if
the PL is wounded. The last man in the patrol is
the rear security, who is essentially the back-up
point man. He covers the squad's six as they patrol.
If the patrol needs to backtrack, rather than do
a 360, they will just reverse direction with the
rear security becoming the point man, the APL becoming
the PL and so on.
Jungle
operations will usually entail a shorter patrol
due to the dense foliage in jungle terrains. The
point man may carry a shotgun, which will give him
a broader kill zone in the close confines of jungle
combat. It also helps clear foliage in the event
of a firefight! Often a squad will have to hack
their way through dense canopy with machetes, making
for an agonizingly slow patrol. In the jungle, the
squad will set tight perimeters when in a rally
point or lay up for the day. Hammocks come in particularly
handy, since there are numerous creepy crawlers
who would love to eat Navy SEALs for dinner.
The
Point Man
The Point
Man is the eyes and ears of the squad. He is usually
the man with the most finely tuned instincts and
senses. He is the early warning device for the Patrol
Leader, who must rely on the Point to alert the
squad of any impending dangers such as booby traps,
an enemy patrol or mine fields. The Point will walk
from 20 to 30 yards in front of the patrol in a
wooded area, and 10 feet or so in the Jungle, sniffing
for danger. Often he will patrol with a small stick
to feel for raised tripwires. He will stop and look,
listen and feel frequently, using all his senses
and equipment to detect anything abnormal. He will
not normally use Night Vision Devices, for fear
of ruining his night sight. The point will walk
with a compass, following a general bearing provided
him the PL. He is not responsible for navigation,
although many points pride themselves on their navigation
skills. He carries either a CAR-15 or Remington
870 or Mossberg Shotgun with buckshot for close
in work in the Jungle. The point is a position of
great responsibility and is usually given to an
experienced SEAL who has developed a keen ability
to detect the slightest hint of danger and take
the appropriate action.
The
Patrol Leader
The Patrol
Leader is in charge of the mission, the squad and
his fire team in a firefight. He is the Command
and Control Center in the field, and all SEALs in
the squad take their direction from him. Usually
an Officer, he can also be a Senior Enlisted or
Warrant Officer. His position is second in the patrol
behind the point man. He plans every detail of the
mission, including the navigation routes, the rally
points, the lay-up points and other rendezvous points.
All commands are given by hand signal, or verbally
in a low whisper into the squad member's ear. The
PL consults frequently with the Point during a foot
patrol, ensuring that the squad is moving in the
right direction and scouting out the best routes
around difficult terrain features. Carrying a CAR-15
with M-203 grenade launcher, he uses the weapon
sparingly, even in a firefight - his role being
to direct the actions of his shooters, rather than
focus his attention on his own rifle. His grenade
launcher is handy for launching illumination rounds
while the Grenadier/Radioman is tied up on the radio
trying to raise the helo or fire support. The PL
will always carry Night Vision Devices (NVD), but
will use them only to scout ahead or for a recon,
and he will give his eyes time to readjust after
using them. Binoculars are a must, as well as the
PRC 112 emergency radio. He carries a GPS Plugger
(handheld) for back-up navigation and to double
check positions while in a rally point or Lay-up.
He will carry an MX-300 UHF radio for internal squad
comms (to communicate with the APL) and a camera
for Intel collection at the target or along the
way. Depending on the length of the operation, he
will have his first, second and third lines of gear
on his back and waist, carrying up to 100 pounds
for longer missions. Of course, the woodland cammies,
jungle boots and bush hat (floppy) are standard
for all operators on missions in the woodland and
jungle environments.
Radioman/Grenadier
The Radioman
doubles as a Grenadier (as do most of the men carrying
the CAR-15). The Radioman's job is to carry the
squad's external communication equipment, and to
use it skillfully when called upon by the PL to
do so. A good Radioman can achieve communications
with the HQ or fire support in any terrain or environment,
utilizing field expedient antennae and trouble shooting
the most difficult communication problems. He need
not be told by the PL to call for fire support during
a firefight, or to conduct radio checks with HQ
on schedule. The radioman is responsible for preparing
a detailed communications plan, with brevity codes,
an execution checklist alerting the HQ upon the
completion of key events (like insertion, compromise,
target assaulted, ready for extraction, etc.). He
will have primary frequencies, secondary and tertiary
frequencies, back-up handsets, and batteries as
well as a back-up radio if necessary. A few of the
most common radios used are the LST-5 and URC-110
Satcom radios. These require a dedicated satellite
or piggyback link. The PRC 117 is an excellent VHF
radio. For UHF line of sight, the PRC-113 is preferred.
For long range HF, the PRC-104 can transmit and
receive clear across a continent if the conditions
are right. The good Radioman is a force multiplier
because he can amplify the combat power of a squad
one hundred times by effectively calling in an air
strike or fire support (Naval Gunfire, Mortar, Helo
gunship or fixed wing attack). He is an indispensable
member of the team.
The
M-60 Gunner
The 60 Gunner
is the bass guitar of the SEAL symphony - his job
is to rock and roll with his weapon when the squad
gets in a pinch, or to decimate the target with
7.62 rounds during the assault. Carrying the M-60
solo with 900 plus rounds of 7.62 link, the 60 man
has a ton of firepower to lend to the team. This
job is NOT easy. The M-60 is a heavy weapon, and
the ammo adds even more weight. Often the squad
must move at the pace of the 60 Gunners, because
they are so heavily laden with the weapon system.
But moving slow is good, and having the two 60's
by your side in a firefight is even better. When
both 60's are rocking and rolling, and the other
instruments are playing their tunes in a live fire
shoot, you are most likely pleased to be on the
trigger side of the weapons. The special equipment
that the 60 man carries are specialized web gear
conformed to carry linked 7.62 rounds and extra
flotation in the event a river crossing is required.
The
Corpsman
The
Corpsman is the doctor for the squad. He is also
a shooter, first and foremost. However, he has the
great responsibility of caring for the sick and
wounded squad members during a mission. He will
prepare a detailed analysis of the medical dangers
associated with the environment and prepare a medivac
plan in the event a wounded man needs to be removed
from the field. The Corpsman has been to the Navy
HM "A" school and the U.S. Army "Goat
Lab", or 18 Delta medic course, which is eleven
months in length. He has further field training
with his various SEAL platoons. He is capable of
triage, field surgery, suturing, resuscitation and
other life saving skills. The corpsman will
also ensure that the SEALs are hydrating properly
and provide them with antibiotics and other medicine
if required. In a firefight, the Corpsman is a shooter
unless a SEAL goes down, then he becomes a medic
and focuses his attention on saving the wounded's
life while the PL maneuvers the squad to a safe
area where the wounded can be medicated. Yet another
indispensable member of the Team.
The
Rear Security
The
Rear Security is the second String Point Man. He
is often a Point in training. His job is that of
a shooter in a firefight, but on patrol he is the
rear end Point. He keeps his eyes and ears on the
trail behind the squad. He travels slightly removed
from the Assistant Patrol Leader (APL) and is often
motionless, listening for any movement or unusual
sounds from the direction the squad has just come.
With the rest of the squad focused on the forward
movement, it is a mistake to leave your rear unattended,
and the rear security protects the squad from any
ambushes or attacks from behind. If the squad gets
the word to change direction from the PL, then the
APL takes over, and he directs the rear security
to move the squad out as Point Man. He carries his
compass and map handy, and is an experienced navigator.
Often he will consult with the PL and Point Man
about the routes the squad is traveling, because
he knows that at any moment he may be required to
assume the duties of the Point Man. The RS carries
a CAR-15 with M-203 and numerous smoke grenades
to use during firefights to confuse the enemy. He
will carry a few "drop-off " C-4 charges
to leave behind him with a short fuse if the squad
is being pursued. He will carry much the same other
gear and equipment as the Point Man - having essentially
the same role in the patrol.
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| Mountaineering
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Mountaineering
Regardless of where SEAL's find themselves operating,
their ability to navigate and traverse adverse terrain
is a key to mission success. SEAL's are well versed
in the equipment and techniques for mountain climbing
and orienteering in all climates.
SEAL
operation's demand an in depth knowledge of land
navigation, which requires two important skills:
map reading and mountaineering. Mountaineering includes
free climbing and assisted climbing in all climates
over any surface.
The
equipment used by the Teams is the same stuff you
will find at the top of the sport climbers list.
An operator will carry his climbing gear in the
third line rucksack for use if and when needed.
The common gear, such as ropes and carabineers,
are split among the squad to disseminate the weight
among the Team. Each individual will carry his own
sit harness and beeners. Here is a brief overview
of the Mountaineering equipment used by SEALs and
other Special Operations Forces
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Maps
and Map case
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Compass
and Altimeter
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GPS
Plugger (hand held)
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Climbing
pick/hammer
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Nylon
climbing gauge rope (9mm & 11mm)
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Carabineers
and figure eights
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Pitons
(spikes)
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Chawks
(wedges static and mechanical)
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Sit/rappel
Harness
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Jumar
ascender device (for hauling the gear up the rope)
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Crampon
spikes (attach to combat boots for ice climbing)
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Ice
ax
This
equipment is carried in addition to the specific
mission load outs. This means lugging a substantial
amount of gear up a shear cliff or ice wall. Add
to this the fact that SEALs move at night, and that
time is of the essence, and you can imagine the
difficulty of a combat climb. The lead or point
climber is the most experienced climber in the squad.
He will climb the face free of any protection (i.e.:
chalks, pitons, top rope etc.) and set the route.
Once at the top he will anchor a top rope and let
it down to the squad below. He will then set security
while the climbers ascend the rope. A belay man
will assist from below or above depending on the
type of climb. The gear will be hauled up on a Jumar
along with the climber. This is dangerous work and
emphasis is on speed and stealth. The lead relies
on his strength and vast amount of free climb training
and experience to find the best route in the darkness.
Rappelling
skills come in equally handy for SEAL operators.
What goes up must come down, and a SEAL rappel down
a mountain usually looks more like a controlled
fall. The SEAL will push off of the rock face and
drop twenty or thirty feet before braking to a stop,
weapon ready. The same techniques are used to rappel
from helicopters.
When
it comes to orienteering, SEALs are well skilled
at land navigation, though less emphasis is placed
on land navigation than in the Army Special Forces
or Rangers. The map and compass are primary, with
a hand held GPS as a back up to double check positions.
SEALs conduct extensive land navigation courses
during BUD/s and STT, as well as a week refresher
during Platoon work-up. For those SEALs lucky enough
to go to US Army Ranger School (about 40%), they
will further hone their Orienteering skill at that
fun school. Orienteering is actually the use of
Terrain features and topographical signatures to
assist in traversing difficult terrain. Only in
the denseness of a Jungle will a SEAL follow his
compass pointer as his sole guide to his direction.
Though
SEALs like to remain within one day's hump from
the water, they will train to move great distances
in any environment, complete their mission and get
out undetected. By utilizing solid climbing and
orienteering skills a SEAL squad can handle just
about any terrain. The bad guys may never know the
Team was there (unless of course he leaves a 20
foot crater were was once a weapon's cache) because
the terrain seemed too impassible for anyone to
bother with. Such is the nature of Special Operations
Warfare!
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| Close
Quarter Combat |
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ASSAULT
FORCE
An extreme response to a terrorist threat or urban
combat situation. The Assault Force is composed of
highly specialized members of the SEAL Platoon utilizing
close quarter combat tactics, skills and equipment.
Boarding ships at sea (VBSS-Visit, Board, Search and
Seizure), Gas & Oil Platform takedowns (GOPLAT),
aircraft hijackings and your basic room & building
clearance operations in response to terrorist threats
are all capabilities of the Assault Force. The response
to these situations needs to be rapid, surgical and
stealthy. Assault Force is composed of the Assault
Force Commander, Team Leader, Breacher, Snipers and
Shooters. The Commander is in overall tactical command
of the force when in the field. The Team Leader is
in charge of controlling his element while on the
ground. The Snipers operate either from a hide site
or from a helo covering the movement of the element.
The Breacher carries the improvised breaching charges
and other gear to get into the hard to get at places.
The Shooters - you guessed it, shoot. These men are
all highly trained in CQB tactics and room entry techniques.
Below is a pictoral view of some Assault Team members
jacked up for a mission.
COMMANDER
The
Assault Force Commander is often jacked up and on
the ground with the Assault Team. This man will be
a Lieutenant of higher, and in overall tactical command
of the operation. He is in communication with the
Task Unit HQ with his PRC 117 (carried by his radioman),
and the sniper element and shooters with his MX-300
UHF. The Commander usually patrols in the patrol leader's
position, but will enter a room at the end of the
"train" to be one step removed from the
chaos of the initial entries and to better control
his team.
BREACHER
The
Breacher is responsible for forcing his way into closed
spaces. He will do this with specialized explosives
called breaching charges, which are shape charges
designed to be surgical in their force and send the
preponderance of their blast forward into the room,
vice back at the Assault Team. He also carries a sledgehammer
to use if explosives are not necessary, and a lock
picking kit if stealth is preferred. SEAL Team Breachers
get most of their training in house at their respective
Teams, but also attend the Applied Explosives Technology
course and SEAL Weapons Systems course for further
tools of the trade.
SNIPER
The
Assault Force snipers are platoon snipers chosen for
the special application of their deadly skill. The
snipers will outfit themselves depending on the nature
of the mission. If a VBSS scenario, they will ride
in the UH-1's or MH-60, which take position along
the gunwale of the vessel. From this position they
can clear the way for the Assault Force, and relay
real time Intel to the Commander. In a land scenario,
the snipers may insert several days ahead of the Assault
Force and act as a Special Reconnaissance element
from a hide site. At a signal from the Commander,
the snipers will initiate the action by removing any
guards or terrorists within their view and cover for
the Assault Force, which is moving toward the target
site. The sniper team is a very valuable element of
the Assault Force.
RADIOMAN
The
Assault Force Radioman is a shooter with the added
bonus of being in charge of making sure the Commander
can talk to everyone at once! The Commander must be
in constant contact with the sniper element, his element
leaders and of course, the Task Unit Commander who
will be relaying information and hounding the Assault
Force Commander for information (not to mention probably
trying to micromanage the op from his cozy office
in the Tactical Operations Center). The Radioman stays
within inches of the Commander at all times during
the mission and is often the last to enter the hot
zone.
SHOOTER
The
Shooters are the workhorses of the Assault Team. Each
Shooter is highly skilled in close quarter battle
and is assigned a position in the patrol. Their position
in the assault "train," however, depends
upon where the train is, and each member needs to
be able to control the room after entry depending
upon the Standard Operating Procedures of the Assault
Team. Shooters train on average for six weeks per
training cycle in Close Quarter Battle tactics. The
shooting phase, emphasizing handgun and MP-5 techniques,
sees the shooters expending several thousand rounds
of ammunition to reach a base-line proficiency and
accuracy level. Shooting is a highly perishable skill,
and SEAL operators spend countless hours sending rounds
down range - especially in close quarter battle training.
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